Open mobile menu
Product
Journal
About
Careers

Get started

Updates

Updates and progress as we build Posthuman.

Choose your style with our Theme picker

2026-07-17

·

Feature

We spend huge parts of our lives inside digital products. So why should every interface feel the same?

Generated blocks

2026-07-16

·

Update

We’re introducing generated blocks to Posthuman.

Block and content controllers

2026-07-10

·

Update

Every block has its own controller for handling the block itself. Move it, resize it, customize it or change how it behaves inside the space.

Table, lists and much more

2026-07-01

·

Feature

Posthuman can now create tables, lists, and other structured content directly in your space.

Bespoke illustrations

2026-05-15

·

Feature

We’ve designed a custom illustration system for Posthuman.

Space selector

2026-05-15

·

Feature

We’ve been developing the space selector. The place where you move between your “worlds” inside Posthuman.

The Posthuman "workbench"

2026-05-15

·

Update

We’ve been evolving one of the core parts of Posthuman. The workbench, or canvas view is where messy thinking begins.

Capture

2026-05-15

·

Feature

Capture is evolving into one of the core experiences inside Posthuman.

We’re getting started

2026-05-14

·

Update

We’re opening up Posthuman a little more.
Over the last weeks, we’ve started letting more people into Posthuman.

Copywrite © 2025. All rights reserved

hello@weareposthuman.com

Table of contents

Home

Updates

About

Security & Privacy

Terms of sevice

Sign in

Follow us

Newsletter

Linkedin

Instagram

Facebook

X

Open mobile menu
Product
Journal
About
Careers

Get started

Updates

Updates and progress as we build Posthuman.

Choose your style with our Theme picker

2026-07-17

·

Feature

We spend huge parts of our lives inside digital products. So why should every interface feel the same?

Generated blocks

2026-07-16

·

Update

We’re introducing generated blocks to Posthuman.

Block and content controllers

2026-07-10

·

Update

Every block has its own controller for handling the block itself. Move it, resize it, customize it or change how it behaves inside the space.

Table, lists and much more

2026-07-01

·

Feature

Posthuman can now create tables, lists, and other structured content directly in your space.

Bespoke illustrations

2026-05-15

·

Feature

We’ve designed a custom illustration system for Posthuman.

Space selector

2026-05-15

·

Feature

We’ve been developing the space selector. The place where you move between your “worlds” inside Posthuman.

The Posthuman "workbench"

2026-05-15

·

Update

We’ve been evolving one of the core parts of Posthuman. The workbench, or canvas view is where messy thinking begins.

Capture

2026-05-15

·

Feature

Capture is evolving into one of the core experiences inside Posthuman.

We’re getting started

2026-05-14

·

Update

We’re opening up Posthuman a little more.
Over the last weeks, we’ve started letting more people into Posthuman.

Copywrite © 2025. All rights reserved

hello@weareposthuman.com

Table of contents

Home

Updates

About

Security & Privacy

Terms of sevice

Sign in

Follow us

Newsletter

Linkedin

Instagram

Facebook

X

Home

How it works

Plans

Insights

Updates

About

Updates

Updates and progress as we build Posthuman.

Choose your style with our Theme picker

2026-07-17

·

Feature

We spend huge parts of our lives inside digital products. So why should every interface feel the same?

Generated blocks

2026-07-16

·

Update

We’re introducing generated blocks to Posthuman.

Block and content controllers

2026-07-10

·

Update

Every block has its own controller for handling the block itself. Move it, resize it, customize it or change how it behaves inside the space.

Table, lists and much more

2026-07-01

·

Feature

Posthuman can now create tables, lists, and other structured content directly in your space.

Bespoke illustrations

2026-05-15

·

Feature

We’ve designed a custom illustration system for Posthuman.

Space selector

2026-05-15

·

Feature

We’ve been developing the space selector. The place where you move between your “worlds” inside Posthuman.

The Posthuman "workbench"

2026-05-15

·

Update

We’ve been evolving one of the core parts of Posthuman. The workbench, or canvas view is where messy thinking begins.

Capture

2026-05-15

·

Feature

Capture is evolving into one of the core experiences inside Posthuman.

We’re getting started

2026-05-14

·

Update

We’re opening up Posthuman a little more.
Over the last weeks, we’ve started letting more people into Posthuman.

Copywrite © 2025. All rights reserved

hello@weareposthuman.com

Table of contents

Home

Insight

Security & Privacy

Terms of sevice

Updates

About

Sign in

Follow us

Newsletter

Linkedin

Instagram

Facebook

X